Bug Fixes:
- Fixed mount bone position not always initialized (cause teleport to 0 0 0)
- Fixed memory leak with subhitbox not unregistering
- Fixed citizens command not working on entities until modified by /meg menu
- Fixed VFX NPE when not initialized
- Fixed models ignore culling on initial...
Bug Fixes:
- Fixes crash in recent 1.20.4 builds of Paper
- Fix multiple errors
Changes:
- Empty nametag bones will no longer be visible now
New Features:
- Nametags now support minimessage/kyori
- Added bStats
New Features:
- Citizens support
- Model configuration menu (/meg menu)
- Dynamic render/hitbox scaling
- Extra summon and disguise command arguments
- Import models directly from Mythic packs
- MEG 3 data converter. Works on entities and citizens
- [MM] `syncbody` attribute on `model` and `vfx`...
Bug fixes:
- Removed debug messages when right clicking with diamond
- Fixed model being invisible because render radius default to 0
- [MM] Fixed mount controller being case sensitive
- Fixed bones drifting for some behaviors (nametag, leash etc)
- [API] Fixed FINISHED phase not called
- Fixed...
Bug Fixes:
- Fixed memory leak
- Fixed Citizens models no longer being animated after a restart/world change
- Models no longer float a bit when using ViaVersion from a <1.20.2 host for 1.20.2+ clients
New Features:
- 1.20.2 Support
(This is a merged update with R4.0.1)
Bug Fixes:
- Fixed MEG4 reading model data from MEG3 (Issue #7)
- Fixed UnsupportedOperationError (Issue #9)
- Fixed drifty mounting (Issue #11)
- Fixed model loading as leather horse armor
- Fixed model floating in 1.20.2
- Fixed leftover "test" message...
Welcome to Model Engine
The Most Feature-Complete, Flexible, and Advanced Entity Model Manager
Ever feel that Minecraft is...kinda bland? Ever want to have a modded experience, but don't want your players to download mods? Don't you just wanna add everything yourself? If so, then Model Engine...
Bug Fix:
- Fixed subhitbox kicking player
- Fixed 1.16.5 kicking players with scoreboard packet
- Fixed default body rotation controller not initialized with proper values
New Feature:
- 1.20 support
Bug Fix:
- Fixed lerp in/out not slerping
- Possible fix to sub-hitbox race condition
- Fixed VFX 0 render distance
- Fixed state mechanic not lowercasing animation name
New Feature:
- 1.19.4 Support (no display entity support yet)
Bug Fix:
- Fixed citizens NoClassDef error
- Fixed conmod errors on NetworkUtils & EntityHandler
- Fixed bone ID generating in assets generation phase
- Fixed models froze on death when leaving render distance
- Fixed models not persisting after server restart
Changes:
- Default animation mode to B
Bug Fix:
- Fixed models not despawning when nearby player is looking at death screen
- Fixed frozen models when entity unloads
- Fixed VFX NPE error
- Fixed body rotation calibration edge cases
- [MM] Fixed placeholder spam NPE error
New Feature:
- Auto atlas generation for 1.19.3 (does not...
Bug Fix:
- Fixed disguise & undisguise command error
- Fixed idle animation not playing when mob has no AI
- Fixed hitbox error spam again
- Fixed rare "hashmap null" error
- Fixed turtle unable to leave walk state
- Fixed concurrent modification error in ActiveModelImpl
- Fixed jittery body...
Bug Fix:
- Possible fix for armorStand nulling
- Fixed hitbox error spam when model does not have a hitbox
- Fixed passenger sit pose render issue
- Fixed OBB hitbox not interactible in <1.19
- Fixed hurt tint revert model custom tint to white
- Fixed 1.17 NoClassDef again
- [MM] Fixed Remap...
Bug Fix:
- Fixed unable to riptide with Riptide Trident
- Fixed player collision disabled
- Fixed portal swirl effect not playing
- Fixed 1.17 NoClassDef error
- Fixed model misaligned when first summoned
Change:
- Hitbox might be less accurate now
Bug Fix:
- Fixed item model json not cleared on reload
- Fixed bone generation order not preserved
- Fixed "-" not allowed in texture name
- Fixed compatibility with Paper #174
- [MM] Fixed model ID being case sensitive
- [API] Fixed model application within mob spawn consumer
Change:
-...